
Almanac
Answer to Yourself
Game Audio Mixing
When it came to mixing the audio tracks for this project the main focus was to blend the ambience audio with the music in such a way to seamlessly merge the two into an evolving and varyingly detailed arrangement of sound. With the music tracks consisting of multi-track instruments, I first ensured the levels between each were level and consistent throughout each of the rooms.
Game Audio Design and Implementation
For this project of the module we were tasked with creating the audio accompaniment for a game scene which consisted of rooms of a spaceship which the character could explore, making their way from the rear of the ship to the command console.
Psychoacoustics
Within our principles of audio module we have covered the topic of psychoacoustics, this subject covers the aspects of sound which relate to our own human perception of the phenomena itself and the study of the psychological responses to sound which the listener experiences.
Acoustics Intro
Covered in the topic of acoustics is it’s aspects within production, on how to control and monitor outputted transmission, how to evaluate the reception of a sound source and more generally how the effects of sound itself behave. Soundwaves will emanate from a source in a space where the air present allows for the outward pulsating crests and troughs of pressure, to distribute in a circular pattern similar to ripples from droplets in water.